Roll for Heresy

Roll for Heresy is a dedicated rules and games material repository for the Fantasy Flight Games series of Warhammer 40,000 based Role-Playing Games, including Dark Heresy, Dark Heresy 2nd Edition, Rogue Trader, Deathwatch, Black Crusade and Only War. The focus of this site is to share, preserve, and progress on-going fan based created materials to enhance the role playing experiences. Content creators are eagerly welcomed to join in and submit their own contributions to the Roll for Heresy. 

Though the Techwrights of Niva Gustav in the Synerge Cluster are infamous for their foolishness and propensity for whimsy, occasionally they produce inventions of truly horrifying potential. First among these is the glass-fibre warhead design they dubbed "Nivablinder." As the name might suggest, the weapon was originally intended as a small-scale support weapon used for destroying optics on tanks and armoured infantry; equipped with a simple compressed-air explosive and a massive payload of ultra-sharp glass fibres, it would abrade away delicate visual system. The actual effect, the Nivans...
These simple tri or quad-wheelers are intended for use on frontier worlds, and other areas of difficult terrain for exploration, hunting and personal transport. Many also see use in PDF forces, and by Rogue Traders of the Val Dynasty. Lightly built but robust, they are agile and fast vehicles that when inevitably used in combat are usually fitted with an array of weaponry such as a heavy stubber or rocket launcher. Known as the “Viper” by the oath sworn of the Val Dynasty these vehicles have become a favorite among them to protect their charge while they explore new, and uncharted worlds.
The Tumbler is a unique vehicle found on the planet Russa in the Rostam Sector used to traverse the boiling swamps native to the world. It is a six wheeled environmentally sealed vehicle with a bank of cyclic fans at the rear for filtering toxins, that also boasts an interior reinforced cage to keep the occupants safe. If the vehicle ever topples over the driver can engage the self-righting system that allows the tumbler to right itself saving the occupants from exiting.
Many hive cities are honeycombed with vast and labyrinthine networks of roadways, overpasses, and transit tunnels known as “arteria”. In these cities dispersal cargo's and perishables are often carried by huge multi-wheeled or tracked vehicle transports known as macro-haulers. Tens of metres tall and a hundred or more long, these vast conveyances are like warehouses on the move and more than deserve their common nickname of “thunderers”. Some even act as mobile processing facilities while others are said to never stop their containers unloaded on the move. Some are further outfitted for...
A long, long time ago I created a table with Alternate Psychic Phenomena for the first edition of Dark Heresy. I released it as a “bare-bone” PDF over rapidshare and along with a lot of some other of my provided material, but it got lost. Luckily, I found an old copy of said PDF and used it to create this new, DH2nd compatible version of my fan work. So, here it is! Simply use this table instead of the one found on p. 196 in the core rules whenever those results begin to bore you and/or your players.
Quad or hex-wheeled ground cars built for speed and power, enforcer patrol cruisers maintain order on the arteria of hive cities, and civilized worlds by the barrel of a heavy stubber if need be. Heavy beasts with strong armour, sirens, loud hailers and weapon pods, patrol cruisers double as auxiliary riot suppression units. It is primarily used by the Adeptus Arbites who use it to deadly effect when the need arises, but most find the presence of such a vehicle a deterrent enough.
Most insurrections against Imperial rule convert civilian vehicles to use in their heresy, normally to augment their limited access to tanks and other military armaments. Most have little or no armour except for what can be hastily riveted to the siding, and sizes can range from small passenger ground cars to agricultural tank-sized land crawlers to huge earthmovers larger than many habs. The lack of a military design means that most weapons are simple affairs fired by dedicated gunners or are just those carried by the passengers and fired through view ports or off the back. The following...