p>I will use this thread to post Homeworld options for new characters. Starting it up with my Fortress World rules:
Fortress World Rules
A character from a Fortress World applies the following benefits during character creation:
+ Toughness, + Willpower, - Perception
3 (Emperor’s Blessing 7+)
Only in Death: The first time a Fortress World character would burn a Fate point to survive an otherwise lethal event, the character’s Fate point threshold is not reduced.
Home World Aptitude:
This character starts with 8 + 1d5 wounds.
Adeptus Arbites, Adeptus Astra Telepathica, Imperial Guard, Imperial Navy
As well as an alternate ability since most of homeworlds seem to have an aditional option introduced in one of the extra supplements
Alternate Homeworld Bonus:
Shield of the Imperium: A fortress world character starts with either the Sound Constitution or Die Hard talent.
I shall be developing new homeworlds as I gain the time and inspiration. For now, any feedback on the fortress world rules?